Yes, the higher the rank of the weapon you use, the higher the damage range you’ll be capable of achieving with the transmute.ĭoes the damage of a crafted weapon effect what the damage will be once I transmute it into an elemental weapon? Are crafted weapons with high rolls better to transmute than weapons with low rolls? Yes, the higher the quality of the mats you use, the higher the damage range you’ll be capable of achieving with the transmute.ĭoes the rank of the weapon I use in a transmute effect the outcome? The more high quality mats you use in a recipe, the better the window of possibilities.ĭoes the mat quality in a transmute effect the outcome?
Yes, Enchants and Transmutes always give a window of variability that’s an average of the mats that you use so if you use 3 Q3 mats, you’ll get a Q3 window, where as if you use Q3+Q3+Q5 mats in a recipe, you’ll get a Q3.6666 window. Some items only have one slot listed, and this means that these items can only be enchanted, not transmuted. The bottom slot is for transmutes, and the top two slots are for enchants. If the recipe is correct, and you’re putting in the correct quantity of the mats required (5 for each mat, 1 for each catalyst), then make sure you’re putting the enchants in the correct slots. Weapon Rank, Mat quality, and Luck solely determine the outcome of a transmute.Ĭheck the recipe.
So after we could no longer face up to the great Simon Gray, our powerful magic-user Miss Bliss took the enemy on solo, defeating him by debug-menuing him to death.Darkfall Enchanting Information by TenebrionįOR ANY QUESTIONS, FEEL FREE TO SEND LORD TENEBRION A TELL.Įvery recipe requires 5 of each material, 1 catalyst, and 100g Several attempts later and we were finding this task to be more than we had bargained for, as the journey was meant for five, but we only had four in our group. To our surprise, it was the very Simon Gray we were searching for! But he had become a monster, and after a brief discussion, we attacked. Beautifully crafted halls and detailed enemies made what we were looking at feel more alive, even after decimating their ranks.įollowing a quick fight with some large, brutish maulers, we made it to the end of the expedition, where we encountered the largest of these aforementioned brutes. These sorts of basic puzzles were something we would have to solve a few times but the focus was mainly kept on combat and looting. It’s unclear at this time whether these issues are only due to the preview-build or if that’s something to look out for at launch.įinally, making our way to a large chamber, we encountered several plates that needed to be stepped on in unison to open a pathway across a ravine.
Additionally, the AI would heavily target whomsoever made the first move, often chasing them down halls endlessly regardless of accompanying strikes by others in the party. While the combat isn’t bad by any means, its rigid build and set of abilities being spammed constantly made each encounter more similar than what you would have expected from taking on such different enemies. While our magical comrades had a great time utilizing fireballs and charms to aid the party, the melee-using members found a bit more of a hack-and-slash feel to each encounter.
It was nice that each loot drop was able to be collected by each member of the party, where I might get an upgrade to a gauntlet and a teammate may get a tougher spear to grapple foes with. Some areas would be filled with more challenges and end with a chest or two to collect, while enemies also drop their own items on rarer occasions. The unique challenges and environmental puzzles that followed kept us enticed, but while the world looked lovely and the lore had us interested, the doom ahead was about to change things for the party in ways we had yet to truly understand.Īs we massacred a group of enemies coming to hamper our forward progress we began to collect loot which would help our cause.
From ghastly bat-dragons to creepy, writhing spirits, we had our hands full as we made our way deeper into the abyss.
Together, the four of us began fighting through hordes of varying enemy types from The Lost-a group of immortal souls who are trapped on this island.
The skill trees and equipment available allowed for a ton of customization, where players could go down completely different paths if they so desired. Parabox maintained the heals for the quest, while Miss Bliss was our team’s magic-user. Suited up with heavy armour and a spear, I made my character our team’s frontline tank, while Jordan went with a more speed-based melee character. Meeting up with developers Parabox and Miss Bliss, myself, and CGM’s Jordan Biordi, ran head-first into an ancient mine known as the Amrine Excavation in search of a lost expedition team, lead by the renowned Simon Gray.